Re: Defensive bonus. How does it work?
In components data file weapons have weapon modifier. That is the minimum chance to hit. WMG has 30, Point Defence has 70, High - Energy Magnifier has 30, Tachyon Cannon has 10, Mental Singularity Generator has 20 and Incinerator Beam has 10. Every other weapon has 0.
As far as I know if seekers reach their target they never miss.
[This message has been edited by Zarix (edited 11 November 2001).]
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