Re: Disengage Button
Slick:
Your method falls apart when there are more than two clusters of ships.
Under your system (and also sometimes under SE5's current detection system), you can have battlegroup A smash battlegroup B, and then turn to head for battlegroup C, which was started far off and is charging in. But the combat ends because the distance between enemy ships just went up (B died and C is far away still).
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Things you want:
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