Re: Disengage Button
If running away at equal speed or better, then there is no chance to catch up -- The faster ship determines the range of the engagement. So in this situation, the proposed EndCombat button would be available as a shortcut instead of waiting for the timer to run out.
I also like the infinite field much better than the previous version. In SEIV, retreating ships would just get stuck in the corner of the map, and be hunted down like fish in a bucket. Space is supposed to be big, and the infinite field does a great job of portraying that.
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