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Old October 2nd, 2006, 01:27 AM

Jarena Jarena is offline
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Default Re: Modding SEV Thread Questions

Throwing around mod ideas earlier today, and I came up with a few questions:

1) Can components support +ability per (whatever)? As in, could I have, say, Laser Beam I that does n damage per number of Battery Is on the ship? Or +morale per ships in fleet? Or +movement per stars in system? Anything like that?

2) I've seen this, I think, in some form when I was browsing the components.txt file. The Stupifier psychic weapon renders a crew bereft of experience for a time. Can this be expanded? I have two things in mind, one being (almost RPG-esque) "status ailments" - switch sides, lose engine power, defense down, weakened weapons, etc, all on a timer. Also, can I expand this to damage over time attacks? Say, 20kt of structural damage per second for 10 seconds on a successful hit.

3) components capable of system-wide buffs?

4) can ground defense weapons be added to facilities? Say, I build a Garrisoned Research Facility II that has three Ground Cannon IIIs for use in planetary battles - or even a non-component ranged attack used only by that facility.

5) I'm guessing this is possible, judging by the name of the file (componentenhancements.txt rather than weaponmounts.txt), but can "mounts" be extended to any component type? I know it was done in many IV mods, but I think SEV might have really fleshed out that system.

6) Am I missing an Abilities.txt file somewhere?

Thanks in advance
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