Re: Excessive mage nerfing in dom-III (?)
Well, the severe Quickness nerf was rather extreme, but then again, Quickness + spell spamming was considered a pretty much must-have tactic.
I do have my concerns, namely Astral magic being even more deadlier, Water & Fire magic being even weaker and some nations suffering excessively from the spellcasting nerfs or not having sufficient ways of countering enemies due magic restriction, but I don't have the game so I can't judge...yet.
EDIT: But bottom line is, Dominions players have always managed to find ways to adapt to the game.
I vaguely remember the time when Caelum was considering weak in Dominions I, and then someone came and beat everyone with it. Black Forest Ulm was considered worthless in Dom II, then people started using VQ's. Spring and Autumn was considered a weak theme of a "hopeless" nation, and yet people had succes with it. False Horrors replaced the elemental spam of Dom I. Servants of Darkness came in place of teleporting a Sphinx on top of your enemy.
I'm sure the players will be smart enough to adapt to the new situation.
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