Re: Religious Uprising Feature
That's a neat idea, too. I especially like the fact that both ideas are very similar in outcome. In both cases, spreading dominion and increasing unrest together make a powerful combination. :-) This is a new game mechanic... spies are good for not only decreasing resources, but possibly even stealing a territory.
I can only think of one flaw that needs to be compensated for in your idea: military presence. How would the game handle flipping a province if an enemy army is located there? The army would simply retake the province on the same turn. Even just leaving one weak commader there would be good enough to keep the province from flipping.
=$=
__________________
|