View Single Post
  #5  
Old June 25th, 2006, 09:49 AM
Strategia_In_Ultima's Avatar

Strategia_In_Ultima Strategia_In_Ultima is offline
Major General
 
Join Date: Jan 2005
Location: In your mind.
Posts: 2,241
Thanks: 0
Thanked 0 Times in 0 Posts
Strategia_In_Ultima is on a distinguished road
Default Re: Logistics/Freighter mod idea

Maybe you could have space stations and huge ships produce the resources, to simulate hubs where freighters from all over the Empire deposit their goods for storage and further transport? Maybe have space stations with "remote mining" comps to simulate planetary production having to pass through that station. (Does Remote Resource Generation actually work on colonized planets?) Then you'd have to make sure that planets would become infrastructure hubs, with extensive space yard facilities (i.e. the Adamant Mod model), research, ship bonuses, resource/cargo storage etc. Logically speaking, it would make sense that a government lets private enterprises exploit the resources on their planets then take a portion as taxes, that way you'd have the resources without the hassle of having to take care of the workers. The larger part of government involvement in planet infrastructure would be either for the military or for organizational purposes (i.e. governmental institutions), and the rest would mostly be accounted for by government-funded research institutions. Hmmm.....
__________________
O'Neill: I have something I want to confess you. The name's not Kirk. It's Skywalker. Luke Skywalker.
-Stargate SG1
Reply With Quote