Quote:
PrinzMegaherz said:
Call of Cthulhu would be an example for a game that has unfair savepoints. I stopped playing it because I got to frustrated.
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It was the cheesiness of it all that turned me off. That, and the absurd linearity. I mean, honestly, you have visions of the hotel manager murdering pretty much everyone who lodges at his hotel, you find a journal describing precisely how he murdered them all, and, just in case you've reason to doubt the journal's veracity, you find it on a desk in a room full of hacked-up human body parts. And STILL you decide to sleep there. I mean, a proper Lovecraftian protagonist would rationalize absolutely everything until he went bonkers, but your guy is just... a lemming with stubble, really.
Getting back on topic, the problem with this linearity(apropos save systems) is that there's only one way to complete each and every mission. Saving and loading in DCotE isn't like playing two or more rounds of the same game, it's like watching two or more reruns of the exact same episode of a(rather uninspired) TV show, with each viewing being semi-randomly interrupted until you can finally memorize the script, the exact sequence of actions that gets you through the episode. In a game that claims to be in the horror genre, this sort of pointless drudgery is inexcusable, especially since it gives you countless golden opportunities to see the strings holding absolutely everything up. Show me a DCotEsque game that's nearly as replayable as it is playable, and I'll show you a save system I can live with, no matter how limiting it may seem.