Ya, I sort of agree with Puke. In my mode, you still need to have Mineral/Organic(Workforce)/Radioactive facilities to produce Resources for you. The Frieghter Network is in my mode to give you an "Extra Boost" of income for your empire, not as the sole basis of income. Besides, how would the AI build anything without stock resource facilites? Got to give em a chance right?
Another problem I'm having is resource storage. In stock play, you have 50000 points for each resource. I was thinking of lowering this amount considerably, but am not sure if this is wise. In my mode, I set this at about 5000 points, so far, my frieghters are going the Shipyard to be scraped at a fairly regular basis (at 110% scrap). The game seems to give me the extra income for one turn, but the next turn it sets back to 5000 points. What I want to know is it better to just keep the storage value at 50k like in a stock game? Or would setting the storage value of things at lower values make this Frieghter Network idea more valuable (and more costly if your Frieghters are destroyed)?
Also, I wanted to make the Storage values low because it would create more incentive to build Storage Facilities on Colonies instead of just tying to build as many Launch Pads as possible.