Re: A better system for combat
Alternate idea: Simultaneous combat resolution. Fleet A moves, Fleet B moves, Fleet A assigns targets, Fleet B assigns targets, Resolve attacks and damage.
The perks of such a system is that everyone gets to fire. It also eliminates much of the micro-management of tactical combat. Currently, it is far too easy to dodge in and out of your enemy's maximum weapon range or walk your firepower down a line of enemy units scoring just enough to cripple or destroy the enemy, one ship at a time.
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TAZ
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