Re: A better system for combat
Deathstalker,
The system that you are proposing, works well with many games including "fleet" type combat.
Definitely agree with you that ships defending warp points should get a first fire turn (maybe more than one turn, depending on the chatacteristics of a warp point). Also with cloaked ships, unless detected. Some of the other space 4E games have already incorporated this (including some games that were developed on the same scale as SEIV).
What about the idea of having fleet initiative as well or instead of individual ship initiative. This may be easier to implement and could give definitive advantages to ships in fleets. If MM ever adopts a method of having fleet admirals in the game, this could also tie nicely.
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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In difficult ground, press-on;
In encircled ground, devise stratagems;
In death ground, fight.
Sun Tzu (circa 400 B.C.)
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