Re: A better system for combat
IMO we need a system like Moo2. Individual 'ship initative', each ship has a base initative (sp?) decided on by ship size and speed (ie, smaller, more maneuverable goes 'first'), and then and experience bonus is added to this number, finally a random number is added to the mix, the ships then go by this number for combat initative...
Kinda like the old Dungeons and Dragons system of 'who goes first'...Everyone had a number decided by rolling a 10 sided dice and then adding in their 'Dexterity' bonus, whoever had the 'highest' number went first, with ties going at the 'same' time and damage being applied at the 'end of the round'....
Anyone else think this is a good idea? (Just thinking though, the 'defender' of a position <wormhole/planet owned by defender etc> should get a bonus to going first, just like a 'cloaked' ship should get a bonus to going first, other components could also add to the 'number game' like the 'neural net' or 'combat sensors'.....)
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"We are all...the sum of our scars"....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
"Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by."- Kevin McCarthy/David Silva "The Family:Special Effects"..
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We are all...the sum of our scars....(paraphrased) Matt. R. Stover-'Blade of Tyshalle'.
Human existance is all imagination...Reality is no more than a simple agreement among its participants that this is where we shall meet, and these are the rules that we shall abide by.- Kevin McCarthy/David Silva The Family:Special Effects..
Long Live the Legion!!-Comic book fandom...
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