Re: Autolaunch satellites?
An idea: can one mod satellites so that they are actually huge fighters without engines?
To be more precise: we remove current satellite hulls and replce them with huge fighter hulls that cannot have engines. These hulls should look like old satellites (use the right .bmp) and be available through the satellite tech.
One problem is they will use fighter bays instead of satellite bays, but we can make a Version of Fighter Bay I as a generic "Launch Bay" and make it available in the Satellite tech as well.
We'd also need to make all ship components mountable on these new satellites (i.e. fighters - but they'd take too much space to put on regular fighters tho) and change satellite mounts.
What does it solve:
- planets will launch satellites in combat! Here's your "autolaunch" function - you will never forget to launch sats again.
- Sats will be launched in Groups, thus covering the space around a planet more evenly. If you have lots of them sitting on a planet, by the time the enemy ships some into range you will have a good defense from all sides (I have to test it...)
How does it sound?
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