quote:
Originally posted by Shyrka:
Hello 
This idea is good, but i think it has a problem. Turning minister on for the planets makes all active ministers "work" in the planet. This can include ministers that you do not want to be active in that planet, such as the "Facility construction" minister.
If you don't what the "Facility construction" minister, then why activate it at all? I never do. I agree that the ministers lack granularity though, you cannot select the active menisters for each planet separately.
quote:
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I had this problem too. I constructed a space station with a space yard component and several sat launch bays. I put it to build sats in repeat build mode. When the log noticed me that the station couldnt finish the sats because there was no cargo space available, then i "went" to the station and launched the sats manually. I tried activating the launch minister, but it doesnt work. The sats werent launched.
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You have to turn the minister on AND put the planet/station under minister control. There is a setting that allows you to have ALL new planets to be put under minister control automatically. But I usually turn the minister on the moment I start building satellites. Saves me from launching them every turn. So far, it worked every time
Aub