quote:
Originally posted by Aub:
I know that bothered me too for a while - I was always forgetting to launch satellites. Then, I discovered that the Satellite/Mine minister does a great job here!
Simply turn the Sat/Mine minister on, and then put all new planets under minister control. The satellites will be launched for you. Since other miniters are not on, the AI will not interfere with other things like facilities and construction.
(So far I have not found any problems with turning the minister control on for planets. There ARE however bugs associated with doing that for fleets. E.g. the "attack" order stops working in sim. games if you turn any ministers on for a fleet.)
Aub
Hello
This idea is good, but i think it has a problem. Turning minister on for the planets makes all active ministers "work" in the planet. This can include ministers that you do not want to be active in that planet, such as the "Facility construction" minister.
You only want to launch the units automatically, just as the "Launch units remotely" order for the ships.
I had this problem too. I constructed a space station with a space yard component and several sat launch bays. I put it to build sats in repeat build mode. When the log noticed me that the station couldnt finish the sats because there was no cargo space available, then i "went" to the station and launched the sats manually. I tried activating the launch minister, but it doesnt work. The sats werent launched.
I think that its necessary some kind of order for auto launch sats/fghtrs/mines when present. It would be very useful, and a quite elegant solution for this problem
