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Old November 11th, 2005, 04:56 PM
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Default Re: Another 2 questions

The only way to "stabilize" a damaging warp point is to close and reopen it.

More than 10 warp points can be added to a system in the map editor, and possibly in random map generation if the data files are set up for it, but it is hard coded that warp openers will not work in game if either system already has 10 or more warp points. Also, huge numbers of warp points may confuse the pathfinding algorithm, possibly even to the point where you have to manually give orders to warp through each warp point on the way.
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