Re: Cross Link Scenarios: Adjustable difficulty
Hi Pyros,
that was mostly the editor in me. When I spot something which might be improved upon or simplified, even just a little bit, I can't resist pointing it out....
One thing is important though; we've probably all learned to avoid repetition and use different words which mean more or less the same when writing to make it more pleasing to read. It's likely second nature for most of us. However, that 'more or less' can lead to miscommunications and confusion when precise info needs to be passed on, especially in group efforts like ours where there are people from different countries (with slightly different interpretations in our english) and only text based communication. In those cases, strict use of terms (and it's repetitive nature) becomes an advantage. So it might be a good thing if we start developing our own 'vocabulary' for this project (for the really important bits like the victory levels in the tree or like what you have for the different types of scenarios: primairy, secondary and bonus) to help us make things clear to each other. It can save a lot of explaining back and forth later on.
I don't mean we need to make a dictionary or anything like that, but to be consistent in how we call certain aspects of the project.
Remco
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