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narwan said:
Wow, quite a lot to digest here. Looks good though. I particulary like the additional bonus&ambush scenario's for players who are doing either very well or pretty bad.
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The bonus mission are security valves to prevent abusing or early ending of the game. We are going to test this new system of campaign but I am confident that it will make the camapaign challenging for every skill and will add to the replayability of the campaign.
there are few other tools in the random effect of scenario designing that will add a lot to the campaign replayability.
BUT for sure the mechanism of adjustable difficulty is a NEW CONCEPT and need a lot of testing (but not extra designing work since the difficulty adjustments will be minor

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A couple of questions though to help me get a few things clear (and avoid later mix ups):
1) you mention losses, draws, marginal victories, medium victories and decisive victories. Is there already a mechanism (specific points ratio's after the battle for example) to determine in what category a result is placed or is that one of the things we'll have to work out later? How many categories of results are there for the battles?
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In order to keep workload to a logical size, I propose we keep 3 levels of adjustable difficulty and we split them among the different margins of battle outcome. If you are aware of the cross link availability of the campaign edit you will notice that depending of the battle outcome we may redirect a max of 5 directions of adjustable difficulty (decisive victory, marginal victory, draw, marginal loss, decisive loss)
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When a player loses a secondary mission (search & destroy mission according to the 'Cross Link Scenarios: Mission type' thread) the campaign ends for him/her but not when losing a primairy (assault and defend missions mostly according to the 'Cross Link Scenarios: Mission type') or bonus mission (ambush & counterattacks according to the 'Cross Link Scenarios: Mission type' thread)?
Remco
Edit: besides the levels of victory mentioned above you also mention 'minor victories' in the 'Cross Link Scenarios: Mission type' thread.
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The player never loses the campaign, simply if the player loses the secondary mission he ends the chapter.
Two comments on this:
1. The secondary mission will be easy, since the player will have to preserve the good status of his troops in order to play the primary mission (the scope of the secondary mission is to give the choice to the player to adjust the condition of battle for the next /primary mission, example normal hostile artillery or less?)
2. After the secondary mission the player will go directly to the cross-linked primary mission without getting replacements, so in the RARE event that a player loses the secondary mission he won't be able (logical) to win the primary mission, thus it is better that he exits the current Chapter and he may go to the next chapter in order to replenish/fix his casualties. But all these have to been tested.

3. The outcome of the secondary mission (in most cases) will vary between draw ot marginal victory and decisive victory. The mechanism of making the difference between the linkek primary mission will be whether the player will score a decisive victory or not. Believe me this is a bit complicated, but it can be done by special allocation of VP flags and modified extra value of certain hostile units.

Don't worry we are going to discuss many special techniquews in this project... LOL
cheers,