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Old May 16th, 2005, 04:37 PM
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Default On Psychic Tech and Gameplay Balance

I'm currently in an e-mail game where I play a psychic race. My race is in first place and I've won pretty much every major fleet battle in the game so far. Some players have started questioning the game's balance, saying that some of the psychic technologies are too powerful and provide a 'built-in advantage' to psychic races.
Has anyone had any experience, or any opinions on the balance involved in psychic technology? I know that there are certain elements of the game that can be unbalanced, such as intelligence, which is usually turned off AFAIK. Is psychic technology the same way?
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