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The_Tauren13 said:
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Scott Hebert said:
If mages were not summonable, I think that would help.
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Wouldnt that annihilate some themes like Ulm and Carrion Woods beyond all repair?
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Yes. Alternately, living summonable mages could cost upkeep. When it makes sense, of course - nobody is going to expect a GoR'd Vastness to want (or be able to use) money, and neither will a fallen angel demand compensation upon being freed from eternal suffering.
Maybe some summonables should have disadvantages? I wouldn't want to live in a town being patrolled by Anthrax, the King of Banefires... and I would avoid the public library if he was hanging out there doing research in level-8 death evocations. Being forced to keep these guys on the move (and some of more vile blood and death summonable mages) because you don't want them polluting your territory (like with Demon Lords) might be interesting.
Also, it would be neat if some creatures like Hama Dryads, Fairy Queens, and Arch Angels attracted people to provinces, opposite to the way Harvesters of Sorrows repel / kill them, providing incentive to keep certain mages at home rather than in battle. If I, a lowly peasant, had my family killed by the Lord of Plague Wind that my God was keeping in my hometown for his own inscrutable reasons... and I heard that the province next door had a fairy queen curing blindess and disease... I'd probably move.
But that's all out of the scope of this mod. Anyway, thanks for the suggestions above. It's starting to seem that Dominions II is complex enough that you have to balance some units more by "feel" than by equations, so post your thoughts on other mages that feel too expensive, too cheap, or too useless.
And please try not to attack other people, no matter how poorly-thought-out or poorly-phrased their post might be. Discussion and disagreements are fine, but people tend to avoid posting their thoughts in threads where criticism is too sharp.