Re: newtonian motion
Good point! I definitly do not consider the Strategic and Tactical Sqaures to scale in "Real world" situations. I like to think that a Tactical Map is a pretty small fraction of a Strategic map and Tactical Squares are a pretty huge area themselves (the old Board Starfire had big Tactical Hexes that equaled about 50,000 Kms or something like that). So to me anyway, the reason why the ships look like they are turning on a dime is because the each square is such a vast distance that the acutual "Turn Mode" of a ship due to mass is unmeasurable because it is such a vast distance of area. Just my theory of looking at it.
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Gryphin-
I started my first game. The Selay Consortium just hosed a colony ship, @#%Q@#R, Then accepted a Trade Treaty.
What is it about Neutrals that shoot first and ask quesitons later?
Atrocities-
Its called Gun Ship Diplomacy. <img border=0 title= alt=[Big Grin] src=biggrin.gif /]
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