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Graeme Dice said:
Fewer magical resources means that there will be less magic being used in the world.
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Absolutely, however I hardly see how this could possibly result in a situation where "magic doesn't have any significant effects".
Gem producing items are not, in ANY WAY, essential to magic being important in the game.
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Graeme Dice said:
The game isn't a wish-rush as it stands. Repeatedly wishing for anything is probably one of the worst possible uses for astral pearls..
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And a better use for them would be... what?
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Graeme Dice said:
There is no need to "horde" gem-producing items to survive, unless you happen to be playing a game where everybody is sitting around and staring at each other. They give you significant resources, but also leave a huge time-window during which you are extremely vulnerable to attack. Playing more aggressively is the cure for that.
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This is completely untrue. WIth 17 players on a large map, at least some players will be able to fin the time and space neccessary to horde effectively. These players will win. Period. There is NO counter. In fact if I am super aggressive, then I am practically guaranteeing my own defeat since I will have to expend massive resources to maintain that aggression, whereas someone who is quietly turtling (and is aided by my aggression since I am drawing attention to myself) is not only not having to expend much to defend himself but is also growing his gem economy exponentially. Joy oh bliss.
Even on a "Small" crowded map, hording will become a central strategy for those who emerge form the dogfight. The map would have to be very small indeed for hording not to be of central importance in the late game.
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Zen said:If you want I'll take 2 seconds make up a banner and upload a Mod that totally takes out all the gem producers so that the large games can, not be dominated by non-site-producing magics. The best of both worlds, yeah?
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Well I do not think that it is neccessary to remove them completely. First, I think it is neccessary to make the required investment much more significant, as you have suggested in another thread. Second, the investment should have a limit... for example not being able to put these items on scouts or other cheap, hidden units would be a big step up.
In any case, obviously had these items never been in the game no one would be bemoaning their lack. In fact I suspect had they not been in the game orginally, and added in a later patch, the reactionaries (like Graeme) would be screaming from the other side of the table...