Re: Proposed Modding Cost Guidelines
As Wauthan said, there is no formula. We have some guidlines, but some thematic considerations and a good portion of common sense are needed.
Special abilities are not given costs. Use your own judgement, but remember that a special power is several times as powerful when given to a commander.
Seraphs of Caelum cost about 75% of what they should do according to the guidelines (and they have powerful special abilities). Pans are very expensive, but have more hitpoints and special abilities. Pans of New Era are less powerful and do not have the maenad ability. They still cost the same.
Tip: Make every unit too expensive at first. It is easier to discover imbalances on the negative side of the spectrum. A powerful unit is nice to watch, but it is rather difficult to tell yourself that your new favourite is too powerful. If you give it a high cost it is not that hard to lower the cost when you discover that the unit is too expensive.
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