
February 29th, 2004, 07:19 PM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
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Re: Proposed Modding Cost Guidelines
Quote:
Originally posted by Uh-Nu-Buh:
Gold based on Skills (hp, st, etc.)
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7-9 pnts skill = 0.5X cost (weak human)
10-12 pnts skill = 1X cost (avge human, weak monster)
13-15 pnts skill = 1.5X cost (elite human, average monster)
16-19 pnts skill = 2X cost (super elite human, above average monster)
20-29 pnts skill = 4X cost (super man, elite monster)
30-40 pnts skill = 6X cost (elite monster nobility)
41+ = 8X cost (elite monster royalty)
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Hmmm. I think these are a bit extreme. 30+ values do not compare to normal values. 29 attack / defense / morale versus normal humans would never break, always hit, and be hit about .001% of the time. A 29/29/29 human (costing 40 gold, by your guidelines) could wipe out 100 normal soldiers without a scratch.
10-12 points are not "normal" for humans; Dominions humans have 10 base stats, and are typically +1 gold per point in excess (for small values). For example, Tien Chi Imperial Spearmen get +2 morale and +1 defense for +3 gold. That might be a little overpriced.
Anyway, stat bonuses have rapidly increasing value and should be priced exponentially, or similarly. For example, if a unit has all stats 10 except defense, it might be fair to price it like this:
code:
Defense: 10 11 12 13 14 15 16 17 18
Gold: 10 10.5 11.5 13 16 18.5 21.5 25 29
...or at an even steeper rate (what I showed above is linear, not geometric). Of course, attack is not nearly as valuable. But charging 40 gold for a "superman" unit with 29 HP, 29 attack, 29 defense, 29 morale, 29 strength, 29 MR...
Um.
I humbly suggest you try out such a unit in the combat sim, notice that it can utterly destroy all other units in the game (including all the Gods, greater blood summons, and Doom Horrors), and then maybe reconsider the 40 gold cost=)
Unless I'm misinterpreting what .5x / 1x / 2x / 4x mean?
[ February 29, 2004, 17:22: Message edited by: Saber Cherry ]
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