Re: Proposed Modding Cost Guidelines
Reworked Tables, plus some additions for your perusal and comments. One of the things I vacillate on is a fixed fee or a rate. E.g. Amphibian--should it cost 5gp, or should it cost 10% of the unit's base cost? The ability is important, and the more powerful the unit, the more important being an amphibian is.... Which is better for game balance?
Gold based on Skills (hp, st, etc.)
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7-9 pnts skill = 0.5X cost (weak human)
10-12 pnts skill = 1X cost (avge human, weak monster)
13-15 pnts skill = 1.5X cost (elite human, average monster)
16-19 pnts skill = 2X cost (super elite human, above average monster)
20-29 pnts skill = 4X cost (super man, elite monster)
30-40 pnts skill = 6X cost (elite monster nobility)
41+ = 8X cost (elite monster royalty)
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Resources (based on normal equipment)
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0-8 light X0.75
9-11 average X1.00
12-20 heavy X1.50
21-29 super X2.00
30-40 amazing X3.00
41+ insane X5.00
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Fear Costs
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1-4 6gold/pnt (undead lord, minor demon, necromancer)
5-9 9gold/pnt (undead king, med demon, high level necromancer)
10-14 12gold/pnt (major demon, psionic thing from beyond)
15-19 15gold/pnt (demon nobility, major gibbering horror from beyond)
20+ 20gold/pnt (world-destroying menace all pretenders should band up against)
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Ethereal
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10% more gold
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Regeneration
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X% X% more gold (werewolf has regen 10%, Tarasque has 60%)
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Resistance (fire, cold, poison, shock)
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1-25 flat 3 gold per resistance
26-50 flat 6 gold
51-75 flat 9 gold
76-100 flat 12 gold
e.g. unit with fire/cold res of 25%/25%, costs +6 more than its base.
Mounted
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2 gold
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Animal
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0
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Amphibian
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20% more gold
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Aquatic
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0
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Pooramphibian
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10% more gold
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Flying
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5 gold
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neednoteat
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5 gold
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heal
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I am not sure what this does. Heal unit only, or heal all units in stack?
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Heat
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5 gold
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Cold
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5 gold
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Trample
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5 gold
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Immobile
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-5 gold
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Immortal
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+50%
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Iceprot
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Poisonarmor
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Holy
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+33% (official word is +50%, but I think that is too much)
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Berserk
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1g/pnt (max berserk value should be def value, imho)
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Illusion
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Stealthy
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Spy
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Assassin
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5gp
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Noitem
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-5gold
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Coldblood
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-5gp
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Inanimate
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5gp
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Magicbeing
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5gp
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Undead
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0gp
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Blind
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5gp
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Eyes
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1 -5gp
2 0gp
3-4 3gp
5+ 10gp
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Eyeloss
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5gp
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Horrormark
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5gp
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Entangle
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5gp
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Fireshield
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5gp+1/dge pnt
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Poisoncloud
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Diseasecloud
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Awe
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not sure how this is different from fear?
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__________________
--Uh-Nu-Buh, Fire/Death
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