Re: Proposed Modding Cost Guidelines
I would have to disagree on the gold/meat, resources/equipment split in one important Category: Magical Equipment.
Any equipment that you would normally have to forge to equip a leader with, but which comes as part and parcel with a unit, should hike up the gold cost, and the higher magic level needed and the higher construction level, the higher the cost.
E.g. equipping units with Black Steel items should increase the gold cost by very little - they require E1 and L0 construction to forge, but lesser or greater magic items should cost considerably more.
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When I said Death before Dishonour, I meant alphabetically.
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