Re: SE4 damage simulator
Every new weapon hit causes a new roll to see what component is damaged. This can be observed easily, with your example. If all comps have 10 HP instead of one that has 90 HP, the first hit might hit the 90 HP comp, but the second hit might hit a 10 HP comp. The rolls are still stacked rather in favor of the 90 HP comp though, so more often the second hit will hit the 90 comp than a 10 HP comp.
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