Re: SE4 damage simulator
Thanks Captain Kwok,
I think is how I thought it worked. Do we know if each weapon hit generates a re-roll or not, if no special damage types are involved?
That is: If a unit has one 90-structure component, and one 10-structure component, a 80-point hit has a 10% chance of destroying the 10-structure component. If eight 10-point hits strike the unit, are there eight 10% chances to destroy the 10-point component, or is there just one, followed by seven accumulations if the 90-point component was hit first?
PvK
|