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Old April 23rd, 2004, 01:32 AM
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Default Re: SE4 damage simulator

Would someone care to elaborate on the latest theory of how re-rolls are handled?

I assume you are talking about which components get hit, and what triggers the game to try to destroy a different component, instead of accumulating damage against a single component until it is destroyed.

Are you guys sure you know when that occurs? Is it once per weapon hit? Per volley? Per destroyed component? Per something else?

PvK
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