Re: turn vs simul. pains
What really bugs me in simultaneous turn games is how launching units work. It's all or nothing! I can't tell my ship to launch only 15 mines, it will launch as many as it can and if it can launch all mines it has it will! It's a pain to have to build one ship with launch capacity and another with cargo storage and send them off together just so I can have some control on how many mines/sats I launch by transfering the number of units I want to launch between the turn before. I shouldn't have to do that.
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You don't go through the hardships of an ocean voyage to make friends...
You can make friends at home!
-Eric The Viking-
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