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Old March 5th, 2003, 01:04 PM
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Default Re: Turning on ministers is backwards?

Quote:
Originally posted by Cessna172:
I'm still playing the demo (UPS says my boxed copy will be delivered tomorrow), so I'm new and I may have missed something, but the way ministers are turned on seems backwards to me. The way it is now, I have to choose which ministers I use at an empire level, then decide whether to use that set at any given planet. This means that all planets that are using ministers have to use the *same* set of ministers; if I want to use a facilities construction minister at one planet, I have to use facilities construction minister at every planet where I have ministers turned on.

Instead of choosing the set of ministers to use at the empire level, wouldn't it make more sense to choose the set of ministers I want to use on a planet by planet basis? That would allow me to use, for example, a facility construction minister on one planet while using a production output minister on another.

I don't have the manual yet, so I don't really know what each of the ministers do yet, so maybe that's part of my problem. Am I missing something? Does this not come up?

Thanks for any insight!
Yes, it is indeed quite awkward. The better way to ammeliorate micromanagement problem is to use "fill queu" function - go to planet you want to make for example with mineral miners, put whatever facilities you want, than click "fill queu" and save it with some name. Next time with another planet simply click "fill queu", the name, and you have working planet ! Of course if you want to produce military staff you will have to insert them into queu yourself.
AFAIK, if you save yoyr empire for future games (game menu, save empire) queues will be saved (not absolutely sure though).
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