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AI Campaign => For a Challenging AI opponent
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July 10th, 2004, 08:08 PM
Fyron
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Re: AI Campaign => For a Challenging AI opponent
Quote:
I never said you could NOT retro fit a Colony Ship to another type - as you may have implied, Fyron.
Such an implication does not follow from my post.
Quote:
Please read my post.
I never said you could NOT retro fit a Colony Ship to another type - as you may have implied, Fyron.
However, my post says what it says - "you will acheive a greater flexibility in a Stock se4 Enviroment" (.) [Wink]
No, you said the _same_ flexibility could be achieved, which is not true. Having to waste time and resources retrofitting ships does not in any way provide the same flexibility of a universal colony module. Further, that setting does not have anything to do with the request at hand. The entire purpose of the universal colony module is to reduce tedious micromanagement. No longer do you have to keep track of what you are building based on what is available. Just build as many colony ships as you have planets to colonize, and away you go. This is impossible to accomplish with retrofitting colony ships to other types, or even with retrofitting non-colony ships into colony ships. That just adds another layer of micromanagement to the whole affair.
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