
July 6th, 2004, 11:34 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by gregebowman:
JLS,
I've been playing your 1.91a mod for the past couple of weeks. I like it, but there are some questions I have. First of all, why can't I get starliners to go more than 2 movements? No matter what type of engine I put in there, they don't go very fast. Transports and colony ships aren't much faster. I can get them to go 6 movements, but no more. Is there a way to boost the movement rate? Other than this, I'm enjoying the mod. I just wish I can get my populations to breed faster.
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Yeah, kind of sux. But that's the idea. Just think of it : Ship a million of people, with all the belongings, cars, pets, etc. across the Galaxy. Surely it must be a painfull and costly experience.
My solution to excuberant cost is to build starliners with computer core. It restricts the capacity to 1M but makes up for it by _very_ low oranics cost.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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