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Old July 4th, 2004, 02:12 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by QBrigid:
quote:
Originally posted by Grand Lord Vito:
They recommend raising the higher level Mining Facilities to produce more.

Mining III 600
Mining Complex 750
The MultiPlayer Megaplex at 1200 total resources generated per turn
RADS and Orgainics are ok.

GLV the AIC starting option O2 does the same thing by increasing all your (Human Players) Empires resource Facilities production
- - -
QB, what you say is true. We are seriously considering raising the Mining Facility productions at the higher levels, this will have many effects against the AI and will boost the Human Players potential to have another Attack Fleet in the (early mid game) with out the need of Planetary Engineering and only the slightest of need for Asteroid Mining.

The key to make this feasible: will be the integrity of the AI Players at higher bonus to preserve a many multi Human Players game against a few AI Players. With a few more se4 v1.191 AI tweaks, we will achieve this and have a smoother Extraction transition throughout the levels.
In addition, the AIC AI Players growth - will be further lowered in the AI Bonus of None and LOW - this will make it easier for the transitional competition level for NEW AIC Human Players from AI Bonus of NONE to LOW

AIC starting option of (O2) Resource benefits for Human Players will still be available that will increase yet further any available resource exploitations.

In addition to all increases yeilded from the standard Planet and System Resource modifications Facilities, when built

= = = = = = = = = =
REFERENCE
We are at this stage in testing and it plays very well:

Name := Mining Expedition
Description := Small expedition that mines surface minerals from this planet.
Facility Group := Resource Extraction
Cost Minerals := 1000
Cost Organics := 100
Cost Radioactives := 50
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 1
Ability 1 Descr := Mines 350 minerals each turn.

Name := Mining Settlement
Description := Planet processor that mines minerals from deep within this planet.
Facility Group := Resource Extraction
Facility Family := 1
Cost Minerals := 1200
Cost Organics := 300
Cost Radioactives := 150
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 2
Ability 1 Descr := Mines 450 minerals (up 50)

Name := Mining Colony
Description := Large scale Planet processors which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Cost Minerals := 1400
Cost Organics := 466
Cost Radioactives := 233
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 3
Ability 1 Descr := Mines 600 minerals each turn. (up 100)

Name := Mining Complex
Description := Massive scale Planet processors which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Pic Num := 94
Cost Minerals := 1800
Cost Organics := 900
Cost Radioactives := 450
Number of Tech Req := 4
Tech Area Req 1 := Minerals Extraction
Tech Level Req 1 := 4
Tech Area Req 2 := Construction
Tech Level Req 2 := 1
Tech Area Req 3 := Industry
Tech Level Req 3 := 3
Ability 1 Descr := Mines 800 minerals each turn. (up 150)


Name := Mining Megaplex mp
Description := Massive scale Planet processors which mines minerals from the deepest layers.
Facility Group := Resource Extraction
Cost Minerals := 2300
Cost Organics := 1150
Cost Radioactives := 575
Number of Tech Req := 5
Tech Area Req 1 := Multiplay
Tech Level Req 1 := 1
Tech Area Req 2 := Construction
Tech Level Req 2 := 1
Tech Area Req 3 := Industry
Tech Level Req 3 := 4
Tech Area Req 4 := Minerals Extraction
Tech Level Req 4 := 5
Ability 1 Descr := Mines 1200 minerals each turn. (up 200 and then again; perhaps even more for MP* )

When AIC option O2 is chosen = then add about 25 percent increase again over the above core values...

[ July 04, 2004, 16:17: Message edited by: JLS ]
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