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Old June 5th, 2004, 03:51 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by Grand Lord Vito:

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About the beta test for v5.0.. The human player economy is getting to good, it is turn 400 and I have about equal ship strength and a few less planets then most of the AI. My rads and orgs are about 2000 surplus per turn but my mineral surplus is to high about 20,000 high. At this rate I will out pace the AI?
What is the AI bonus in your game and how is your research and Intel totals. In the AI LOW bonus - I have reduced the AI growth in the first half of a game, as compared to previous AIC releases.

Is it also possible that you are heavily invested in Mining Colonies and are you falling behind the AI in other areas? You may have more ships but are they better and can you protect them againt the AI intel and will they win the day in a fight?
Please send me your save.
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Have you thought of adding maintenance to facilities in AIC?
I have spoken to SJ about adding some maintenance values on the AIC Debarkation Facilities and he agrees that this would be a fine addition. However, the two facilities above will be the only facilities with the addition of maintenance similar to that of the new SJ GritEcon mod as this is one of SJ's new mods signatures, and we should wait until the ink dries and well after the SJ MOD is released� Furthermore, other then the AIC Debarkation modification, the AIC economy is primarily structured already, and I see no reason to make any major Conceptual changes.
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I still think 3 missile pods per ship are to powerful against the AI.
Perhaps... I will wait to here more from the other players.
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Everything else is great. The neutrals trade there Colonization techs easier now but the major AI players now ask for a lot for there techs. Nice way to balance the AI to the effects the new v1.91 had on the old v4.11 AIC.
This was just a simple adjustment to the AI files to address the newest se4 game update.
I am only sorry I was unable to attend to this sooner.

[ June 05, 2004, 17:57: Message edited by: JLS ]
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