
June 5th, 2004, 03:12 PM
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Sergeant
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Join Date: Feb 2003
Location: USA
Posts: 258
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Grand Lord Vito:
JLS.
About the beta test for v5.0.. The human player economy is getting to good, it is turn 400 and I have about equal ship strength and a few less planets then most of the AI. My rads and orgs are about 2000 surplus per turn but my mineral surplus is to high about 20,000 high. At this rate I will out pace the AI?
I like the way the Computer Pilot is cheaper and is available just with Computers 1 tech.
Have you thought of adding maintenance to facilities in AIC?
I still think 3 missile pods per ship are to powerful against the AI.
Everything else is great. The neutrals trade there Colonization techs easier now but the major AI players now ask for a lot for there techs. Nice way to balance the AI to the effects the new v1.91 had on the old v4.11 AIC.
When do you think we will be finished? My friends are waiting to play our next LAN game
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