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AI Campaign => For a Challenging AI opponent
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May 29th, 2004, 03:00 PM
JLS
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
There is a default "fighter attack" strategy for this purpose already
Understood; however, the pure AIC Fighter Interceptor - could be designed by the Human Player with only Cannons and (no) standard anti-ship/planet weaponry. With an added Interception strategy set by the Human Player to his liking - so that the Interceptors and with the Turbo afterburners seek out Fighters, Drones, Satellites and Seeking Missiles-only.
The default Fighter Strategy - could be set for the general purpose combat role with the target Planet (off) and Fighters first; also to a Hman Players liking - as not to waist the valuable fighters to the Planets batteries.
Reserving Planet Attack with a fighter set exclusively for Planets and no other stratagems and thereby only Cluster bombs and shielding may be the only weapons load.
It depends how clever the Human players wants to involve themself with the Empire Stratagems.
Quote:
I like current PDB research set up and don't want meson bLaster I requirement removed. But I always like complex research net
Agreed, a logical complexity is a must. However, new players do not find the PBD readily - or find the PDB after the enemy fighter have already done their nasty
Perhaps Point Defense tech 2 will release an (Anti-Fighter Defense) research branch and from there the PDB can be realized.
[ May 29, 2004, 14:23: Message edited by: JLS ]
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