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Old May 29th, 2004, 01:53 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
You may also equip your ships with higher levels of Combat Sensors and Point Defense Cannons that are great against missile but can land amiss against some fast fighters. In the advance engineering techs for some PD mounts or a little research with Energy Pulse Weapons will lend you a welcomed weapon and this would be the very accurate (Point - Defense Beam weapon) that is a "small mobile energy beam turrets which are used to target and destroy incoming fighters".
Point - Defense Beam weapons get lost in the Energy Pulse techs. Do you think they should be moved into the Point-Defense weapons tech branch?

Quote:
~Also to note that the Basic (Bridge, Crew Quarters, Life etc. Are not designed or equipped to handle any, not in the least - the necessary devices that are required in combat.
They are fine in support ships or support bases... Possably ships or bases that (only) fire guided missiles - though not in any platform with derect fired weapons.
The basic components work great on the warp point defense missile frigates. Also Fighter Carriers that rely on the intercepters to take out the incoming enemy missiles and fighters

[ May 28, 2004, 13:19: Message edited by: Grand Lord Vito ]
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