
May 27th, 2004, 12:54 AM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by oleg:
50 looks to small for satelites IMHO. Severe to-hit penalties makes satelites usefull only as missile platforms. Any half-decent AI fleet can go through 50 sat. with vert small loses. But 100 was probably too much, I agree. May be 70 ? But I would rather get better to-hit values for satelites and limit of 50. That will make them more robust against fighters.
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Agreed Oleg.
50 Satellites per field is of no help for the Neutrals, and this did not yield the Human Player much defense after 150 hundred turns at AI Low bonus.
Also agreed, for this release all Satellites will be at se4 standard to-hits.
Rollos DevNulls (Towed Missiles pods) can now be loaded to 3 per ship retaining the 5 spacing; however, with an increased supply usage - these guys on several missile frigates can really go long ways to holding a warp point.
As per your past recommendation the Towed Bombardment Missiles defense has been beefed up back to specs. Ships can now tow 2 abd with the retained the 10 spacing, also with an increased supply usage.
[ May 27, 2004, 00:57: Message edited by: JLS ]
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