
May 22nd, 2004, 05:22 PM
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Corporal
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Join Date: Feb 2003
Location: Pennsylvania
Posts: 181
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Re: AI Campaign => For a Challenging AI opponent
[quote]Originally posted by oleg:
Quote:
Originally posted by PsychoTechFreak:
Something else: religious talisman + the best sensor provides somewhat above 100+ % to hit chance. Isn't it the same as an "always hit" talisman, or am I wrong?
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Quote:
It is not the same. SE calculates the difference between to hit plus and minus bonuses and use it for calculating the chance to hit target. Even if you have for example +200 to hit but target has -200 defence bonus, it will result in 50/50 chance to hit. If I'm not mistaken here.
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You are not mistaken Oleg. I just tested it and the vehical modifiers you are right it does apply. A religios player can get to 100+ with all top level techs and a smaller ship with top level components: Combat Bridge, Sick Bay and the religious talisman in theory and without the talisman the not so religios player can get close to 100.
For all players that would be alot of time in the research. Not to mention the defenceive stuff (ECM) and hull types of the other player you are trying to hit and like you said Oleg it could be 50/50 more or less depending on what ship you are up against.
[ May 22, 2004, 16:45: Message edited by: QBrigid ]
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