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Old May 21st, 2004, 12:44 AM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

AIC Players.

Have you ever assembled a Christmas present when the directions suggest that you do not tighten all the fasteners until the assembly is near complete; well this is the current feel that AIC Version 4.11 has - at this time.

I purpose that we add very little too the next Version and tighten as many fasteners as possible and just release the product se4 v1.91 ready - then add new tested ideas after this�

LAST CALL FOR WANTS and DESIRES:
PvK armor will remain as is, throughout AIC - with NO limits on Structural Armor or Racial Armor.
Mine fields at 60 and Sat fields at 50; ok here or is there any input?
Some discrete positive economic changes to include a wider margin towards the AIC Maintenance Characteristics.
Colonizer Tech cost lowered to 300000 from 400000, and Fast Colonizers reduced to 60000.

[ May 20, 2004, 23:49: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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