Re: AI Campaign => For a Challenging AI opponent
AIC Players.
Have you ever assembled a Christmas present when the directions suggest that you do not tighten all the fasteners until the assembly is near complete; well this is the current feel that AIC Version 4.11 has - at this time.
I purpose that we add very little too the next Version and tighten as many fasteners as possible and just release the product se4 v1.91 ready - then add new tested ideas after this�
LAST CALL FOR WANTS and DESIRES:
PvK armor will remain as is, throughout AIC - with NO limits on Structural Armor or Racial Armor.
Mine fields at 60 and Sat fields at 50; ok here or is there any input?
Some discrete positive economic changes to include a wider margin towards the AIC Maintenance Characteristics.
Colonizer Tech cost lowered to 300000 from 400000, and Fast Colonizers reduced to 60000.
[ May 20, 2004, 23:49: Message edited by: JLS ]
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