
January 25th, 2004, 05:41 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Originally posted by QBrigid:
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JLS is this why you removed Engine Damage intel from the intel and AIC Psychic Intel projects only for the AI Players and not Human Players.
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Yes. This is no biggie that the an AI have or not have Ship Engine damage Intel, I just felt it was best for the AIC - AI Players (ONLY) not to ping each other.
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Quote:
How about other damage that effects AI ship production?
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Sure there is a lot of in-game towards AI ship productions.
The obvious is Combat and a lucky Intel Planet Space Yard or BSY hit.
But a few discrete and possibly unnoticed situations would be for example.
Aggressive warp points that may disable the AI and not destroy the Ships.
Same applies to a Black Hole center and/or other system ship damaging anomalies.
(I would recomend the ship be totally destroyed or lightly damage) In this way the AI Ship may return for repair or be replaced when it is destroyed
Systems with a Gravitational pull of (1) ONE; effects any AI ship that is in the pull, when it is out of fuel it moves one away and then the pull brings it back one; for ever stuck in this cycle.
AI ships with a lot of fuel (or unlimited supply) when also in a gravitational pull as above, however with a pull of greater then half its normal movement may also be in the anomaly for a very long time before it escapes.(minor in nature)
When the AI Ship is in play but disabled and unable to repair, the AI Vehical Construction for its item MHAL replacement value; will be reduced in total overall productivity possibly even halted.
[ January 25, 2004, 18:50: Message edited by: JLS ]
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