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Old January 24th, 2004, 03:52 PM
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by JLS:
Thank you for the presented issues, the best way to handle Restrictions would be a one by one basis.

Ram Ship Cobalt Warheads are not restricted in AIC and you also have the ability that is restricted in se4 lifted so in AIC you may load them in total on Transports, for a neat Horatio Nelson fire ship.

Organic Armour is at 5 max, this was all discussed many months ago about restricting armor. Moreover, I am also partial to lifting the armor restriction as well. However, other players were adament about this issue as it applies to haveing restrictions on armor.

The AI is not overly effected even by its current designs by any changes with armor restrictions; so sure we have total freedom here.
However, this may yield advantages to other race types.
Many felt that the Organics have the armor avantage at 5, plus combine this with other PvK v4.11 armors. Then the advantage is followed by the Crysteline...

The removal of the Armor restrictions will only play into the Temporals and Cryseline favor; races with early armor skiping weapons and further distence Psychic and other race advantages

In jest "I have tons of armor on my ships and your investment is worthless to my weapons"
However their claims may be just nitpicking?

Remote Mining should be modest in nature.
However, what would you recommend for possible per turn ship/base gross robo-minning net numbers with a 100% planet value?

100 minefeilds = less work in a less important se4 area.

Minesweepers on transport = I agree with PTF we should restrict this.

The removal of armor = (Enhencements that se4 v1.84 gold upgrade offers) KEEP THEM (it offers balance potential)

Cobalt Warheads = GLV, I like the way AIC has this with no restrictions and I like that you can put them on transports.

Remote mining totals = What ever, as long as it is balanced
Do you want to see a few hundred or a few thousand added to the net minning totals?

[ January 24, 2004, 15:29: Message edited by: QBrigid ]
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