
November 21st, 2003, 01:07 AM
|
 |
Lieutenant General
|
|
Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by QBrigid:
quote: Originally posted by oleg:
I have some comments about Stellar Manipulation.
AI plays very well now IMHO. But, and I mean BUT, the combination of those two tweaks made human SM very robust. In the game I play with latest settins, it is very easy for humans to get very effective expansion tool.
I suggest to restor the values of human SM warp openers to 3,4 and 6 LY. It should't be a problem given the new cheap research cost !
Just MHO, may be i'm too harsh on feloow humans
|
Oleg do you think raising the SM tech cost up a little maybe better in slowing the pace to prevent the rapid expansion.
Existing AIC warp opened at 4ly, 6ly and 10ly at sm3 works really good in a no-warp game with most FQM and upper AIC maps. May be. I really not sure. Old cost was too high for current AI settings IMHO - some races would wait 200+ turns before 1st WP. Now, with low AI bonuses, EEE opens WP at turn 50 ! May be some value in between is optimal.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
|