
November 10th, 2003, 03:21 PM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by JLS:
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What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?
Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.
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I am leaning towards this change in culture:
Berzerkers
Production := -5
Research := -15
Artisans
Happiness := 6
Renegades
Happiness := 3
What do you all think?
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I did't play many games with new characteristics yet but I like new values. Making reasearch aptitude more expansive is a good thing - before it was a no-brainer to pick +20 every time.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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