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Old November 9th, 2003, 04:41 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Oleg if you are reinforcing that maybe we should drop O1 and O2 for multiplayer reasons; you absolutely have a valid point

Let us not rush into this we have much time to consider all possibilities

= = =

What are your thoughts in respect to the new Char/Trait Costs and the Culture modifiers so we can finalize the settings before the next Version?

Do you feel there should be a Science Characteristic or any Changes?
There may also be a reduction in the Colonizer Techs to 400 from 500 to balance some no-warp games.

- - -
I am leaning towards this change in culture:

Berzerkers
Production := -5
Research := -15

Artisans
Happiness := 6

Renegades
Happiness := 3

What do you all think?

[ November 09, 2003, 15:25: Message edited by: JLS ]
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>~~~~~~AI CAMPAIGN -NEW-v4.191a AIC ~~~~~~<

Optimized for[i] Solitaire Play!
With or without all Warp points, Finite resources, same starts and Simultaneous movement


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