
November 8th, 2003, 09:43 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Oleg,
I do not understand. If you play without option SO*, you will require the game to have the Star Liners that PvK and I designed for Proportions a few years ago.
With AIC Version 4.01 AI.
For example, without SO* and MP* your game will be near exact to AIC v3.02, however the Star Liners are bigger now. Again, I do not understand; the AI Players in AIC v4.01 WILL win and respond at the same ratios as v3.02.
Many like a StarLiner dependent game, I do.
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Quote:
Name := SO*
Description := With *HP* above, this is a Standard Starting Option: Resulting in a more robust game that requires LESS Micro Management and logistics. Your game will be less dependent on Star Liners with this option.
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Only pick SO* if you do not want a whole lot of Star Liners and many like this option. This option alone the AI wins close or at the same Ratios and moreover the AI may respond quicker and with a little more aggression then then v3.02, if players fail to build a small combat fleet early.
Many also like this option, for few to no Star Liners in the game.
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Quote:
Name := MP*
Description := Multiplayer - LAN, PBW and PBEM games must have above Option *HP*, and SO* above is optional. ->NOTE: Please ask HOST to confirm your MP Handicapping levels and all start settings.
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Pick MP* only if you want a game with increased Research and Resource Mega Facilities also with some increased Components that are all GREAT in a Multiplayer game.
In addition this can be used in a solo game, if a speeder game is desired, this option is effective against the AI and you should out produce v3.02 defaults.
This option alone the AI is not as close to the same Ratios of wins as v3.02. However the AI responds very well and is well recieved by the Players for its LAN/PBEM and PBW potential
With all the above starting options combined the AI may have to be bumped up one bonus level to reflect v3.02.
With the AI at High bonus the AI will dominate and Crush most if not all. This should be researved for a few AI's in a Multiplayer game.
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The below options have always been available in AIC
Quote:
Name := O1
Description := With *HP* above, this option presents an Advantage for Balance: That will result in a Better all around Human Players Home World and its Colonies.
Name := O2
Description := With *HP* above, this option presents an Excellent Advantage: For a higher Proportions of Resources (not recommended for Finite Games).
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The options are not very confusing and are listed right on the top of the Traits menu. It is always better to have option then not to have at all.
As you pick more starting options and mp Handicap points even the non-Role Playing Cultures; it becomes much easier to beat the AI so bump up the AI Bonus or pick less starting options
Above all have fun 
[ November 08, 2003, 21:27: Message edited by: JLS ]
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