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Old October 28th, 2003, 07:14 AM

Grand Lord Vito Grand Lord Vito is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Quote:
Originally posted by oleg:
It is difficult to balance all game setups with one set of files.

But they definetly must be made much cheeper. By 30 or 50 percents. Just like I suggested in older post.
Oleg have you even played AIC in Finite

JLS my friends and me play Finite all the time and we think the balance has always been fine, I guess you did the impossible JLS and did balance all game setups with one set of files, AIC not only works great in Finite it Works Great in No-Warp.

The Refining Community, Refining Society, and Refining Center are crucial to winning when playing finite, more so if you are not a Crystal Race.

Oleg in a finite game radioactive can disappear quickly. The radioactive traded at these centers are real important, not to mention the research the storage and every thing that is included.

Hey I am all for reducing the cost, but is it realistic, I think a Refining Centers are much more important in Finite then most Cities. If your playing a standard game then build Cities and when you need rads just build the Rad extraction facilities. I am not at my gaming computer but the Rad Community should be about twice that of the Colonial Settlement and close if not more then the Colonial Community where ever that falls it might. Oleg, did you notice JLS droped the Facilities upgrade cost to 40%. Now it is way cheeper and more productive to upgrade. But if building Cities strait up works for you, gp for it, although that does not make much sence Oleg because if you start at the Colonial Settlement you gain its production as you upgrade to a City, not to mention it a heck of a lot faster.

This is pretty much the way it has been set up since Last February, to say 50% reduction in cost now with out even playing AIC Finite. Heck why now even think to use the Crystal Trait to get there Solar and Rad Value stuff. This sounds way out to me, if there was an older post I see why it was missed

Quote:
Imagine extreme case: I colonise a planet with 100%M, ZERO% O and 100% R.
Oleg. IIRC the City is about Equal to the Refining Society not a Refining Center
In that scenario with a 100% mineral and a 100% rad combined planet

If you look at all the numbers it would be more productive to build Mining Complexs that give 1000 Minerals a pop and if rads are need which is rare in a Non-Finite Game then I would build a few Radioactive Extraction Facilities this is a Mining Planet and get the pay check now.

Not time consuming Huge Cities, think about building Cities on planets like only breathable 60%, remeber the Imperial trade is not subject to Planet Values.

[ October 28, 2003, 06:13: Message edited by: Grand Lord Vito ]
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