
October 11th, 2003, 03:32 PM
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Lieutenant Colonel
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Join Date: Feb 2003
Location: RI. USA
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Re: AI Campaign => For a Challenging AI opponent
Quote:
Originally posted by Makinus:
I reduced the pop mass, allowing the starliner modules to transport 10M instead of the 1M of the MOD, and changed the starting maintenance of the empire from 100 to 25, reducing it a lot.
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Makinus, this has merit and we have been playing with MASS numbers of 50, 100, 200 and 500 for some time with varied results. When the MASS is changed, the Settings files Pop Modifier numbers also have to reflect the change otherwise a fresh load of 60 Colonists (from a Mass=50 setting) for a new Colony with old MASS=1000 settings. This would mean that the Planet is good to go whit the one load, and in most areas of productivity. With this one load of 60 may far out gain the AI Players potential with se4 v1.84 AI Pop Transport protocols. There are a few more issues of coarse in lowering MASS in respects to global effects.
If AIC v4.0 new Human Player Option (3) {when released} --> does not answer the Pop Transfer issues in a way that satisfies the new AIC Players that prefer a more robust system, even to say with less micromanagements of Star Liners in general; then AIC may adopt a base MASS of 500 or less as an option for play
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Oleg, great follow up post. Thanks 
[ October 11, 2003, 14:58: Message edited by: JLS ]
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