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Old October 1st, 2003, 09:06 PM

JLS JLS is offline
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Default Re: AI Campaign => For a Challenging AI opponent

Originally posted by PsychoTechFreak:
Quote:
My understanding of events frequency and events distribution is about this: You can not modify the overall number of events in the galaxy by Epic or Faith Shrines, this should be a fixed frequency given by the event frequency setup
Correct, the Settings Data File will have the overall BASE numbers (not fixed) at these proposed percentages for all System in the Quad.

Low Chance = 10% as was AIC v3.02 settings with many good events added (no harm here)
Medium = 30% up 10% from AIC v3.02
High = Undecided but most likely this will be around 55% Chance
= = =

The AIC v4.0 Default Events file Severity Categories:
Low won�t even have -5 Planet Condition or �20 PV events they moved up to medium events but low also will have many low end good events.

Medium will have (NO) scalding events and many good events. The Rebel, -10 PC etc. and Warp Close are or have been gone. Warp Close/Open and Rebel is now just in High and Cat as it was. -10 PC and -40 PV is out of the game for now.

High will have most the usual AIC 3.02 Events with a few GREAT new good events.

CAT will have most the usual AIC v3.02 Events with 2 Spectacular and new good EVENTS.
- - -

Quote:
Epic facilities you should be able to modify only the occurrences frequency in the regarding systems, which will be neutralized if every system gets the same modifier.
Basically.

However, with this example I may explain better:

Lets say the Settings file is set for medium 30% and the Human Player choices Medium Event Frequency at the pre-new game settings EVENTS menu.

Therefore, the base is now 30% Chance that an event will be called from the se4 hardcode protocols.

Please note, the Players Can alter this if he/she desire up or down for each system.
By the Epic Facility that if or when be built in that System.

For example the Home System may want the �40% Chance Facility
Where none may be wanted in another established System.
However there WILL be a strong desire to increase the CHANCE for a Friendly roll or that deadly roll for the Random GREAT to Spectacular Event with a +Epic of 20% in that newly Colonized system.

Or the MED 30% base may be to boring at that point in there game for some players and they may desire to increase the Systems chance with a +Epic.

Players in the game may realize that the High setting of 55% was fine and very exciting for 15 Players. But now its down to 7 survivors and they are worried about the increasing frequency of events being dispersed now only over 7 players instead of the full 15 starting Players. I believe they will definitely want the -CBEC and start building the �40 Epics in almost every system, to be sure as the survivors get even fewer and the discernments are handed out to you and a few.
- - - -

Quote:
Players with the highest lucky modifiers will only push the events to the more cursed players
Lucky (under another title and will be FREE in AIC) may be desired by a Player and it will represent 50% fewer events, this is good for a Multiplayer game and the Majority want the pre-game Event setting higher then you would like them to be.

Cursed (under another title in AIC) may be desired, if the majorities in a Multiplayer game want the Events LOW and then this will be FREE to you if you want a possibility of increased events for your Character Race.
- - - -

Quote:
, but the sum of events will remain the same. If every player has got the same modifier in all of his systems
True, only if a Epic or even the Fate Shrine is and was never built in that System, or one believes the Fate Shrine was never fixed by MM or just has no faith.

However, the overall SUM to include the different modifiers from the Epic or Fate Shrine will change the results of the overall in System Events when built; if all else is true.
True?

EDIT: Added
REFERENCE

ABILITIES DATA FILE
Change Bad Event Chance - System
Value1 = Percentage change in chance for bad event for entire system (+/- percentage).
Value2 =

= = = =

Version History for Space Empires IV
Version 1.66:
8. Fixed - "Lucky" racial trait was not always working.
9. Fixed - Abilities "Change Bad Event Chance - System" and "Change Bad Intelligence
Chance - System" were not always working.

= = = = =

================================================== =====================================
GAME SETTINGS DATA FILE ~ AIC ~ 4.00
================================================== =====================================

================================================== =====================================
*BEGIN*
================================================== =====================================

Allow CD Music := FALSE
Use Old Log Political Message Display := FALSE
"~"
"~"

[ October 01, 2003, 20:36: Message edited by: JLS ]
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